Scouting Actions

Scouting actions are a mix of different actions that allow you to use your Capabilities to find out what Missions are available in the various Realms within the setting. A successful Scouting action will only reveal the missions within a single Realm and the cost of the action will be affected by a Freak vs Norm roll.

A Botched roll will result in a consequence that affects your character.

Action Capability Consequence Description Kudos
Breaking Heads Fighting Injury You start kicking in doors and demanding answers Prowess
Ambush! Blasting Injury You trap a few mooks and ask them some pointed questions Prowess
Detective Work Investigating Obsession You go through press clippings and police reports looking for patterns Sense
Press The Flesh Convincing Misguided You speak to people in the know and get the low down Sense
Research Outwitting Obsession A mix of hacking and pattern recognition Integrity
Relentless Pursuit Enduring Misguided You emotionally break a source by refusing to give up the chase Prowess
Rooftop Patrol Manoeuvring Injury You take to the rooftops in search of anyone up to no good Prowess

Scouting Actions

Ultimate Xavier Institute Mindwanders Mindwanders